

It is still compatible with CBBE and any other body mod that doesn't edit the vanilla skeleton. I doubt there would be too much of an overlap with people who want to use these weapons as intended but if you do have to keep using that you simply need to make sure those files overwrite the ones included in this mod but you won't be able to use the M249. - Console commands or In-Game ESP Explorer.ĭue to using a custom skeleton in order to have a belt fed machine gun be animated as good as possible it will be incompatible with any mod that replaces the skeleton with the exception of other belt fed weapons created using the same skeleton by i_code_i.Ī notable example is ZaZ -Extended-Skeleton (ZeX) but as the only reason I can think of using this is for mods containing nudity. It is in the levelled lists, you should be able to find it in weapon vendors and on gunners/raiders.

- Finding various instances I have placed around the game world, there's at least 1 for each weapon but not keeping track of where so it'll be a surprise reward for anyone exploring. - There's also a second menu where you can craft large amounts of the ammo and the weapons themselves for free. - Options to craft the new ammo types from either raw materials, vanilla ammo or for free. - Certain weapons have presets if they have variants that differ greatly from the base model like the AKM, RPK and AKS-74U or G36C and MG36. How can I get the weapons? There are many ways of getting the weapons:

Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.
